While Lorkoth Slept
To be one of the ruling classes seems- to the ordinary citizen of the Old World – to grant the right to live a life removed from the cares and struggles of ordinary men. Nobles control the land, and many have had the sense to involve themselves in matters of commerce, in competition with bankers and ﬁnanciers. However, the younger sons of noble families frequently have to fend for themselves when their elder brothers take over the family fortune and estates, since one of the major preoccupations of the noble class seems to be to cause untold harm to other members, even to those from one’s own family. Many disinherited nobles turn to military life or adventuring for the excitement, certainly, but many more do so because they wouldn’t know what else to do. Certainly none of them would lower themselves to practice a trade, and few would tolerate the boredom of study for an academic profession. They see war as a great and glorious game. and they view getting drunk, insulting commoners and wrecking restaurants in much the same light.
Nobles tend to have a short attention span, an irritating accent and an unfailing ability to rub lesser mortals up the wrong way, but they nearly always manage to sail through life almost unscathed owing to a combination of luck, charm and the deference which their free—spending manner tends to generate in tradesmen.
50% chance of Gamble
50% chance of Public Speaking
25 % chance of [[Consume Alcohol]
25 % chance of Specialist Weapon – Fencing Sword
10% chance of Musicianship
2D6 Gold Crowns
Jewellery worth IOD6 GC’s