Specialist Weapon

Skills
Specialist weapons are weapons whose use requires specialtraining or knowledge. Characters attempting to use specialist weapons without the approptilia skill do so with a
WS or BS of 10%. The GM may employ a standard ’ risk test where an incompetent user might come to harm. A character with this skill has just one from the following list as a category of specialisation. although additional categories of weapons can be learned

Skill Permits safe usage of
Polearm Polearm -
Double-handed Weapons Hand-and-a-half swords; 2-handed axes, clubs. maces, hammers,picks and swords; halberds, quarter-staffs and 2-handed flails (if
the character also has Flail Weapons skill)
Flail Weapons Morning-stars, flails and whips
Fencing SwordFoils and rapiers
Partying Weapons Left-hand daggers, sword-breakers and bucklers
Lance Lance
Net Net
Bomb Bomb – this covers not
only placement or throwing, but also preparation and manufacture
lncendiaries – Firebombs, molotov cocktails
Lasso Lasso, bolas
Longbow Longbow
Repeating crossbow Repeating crossbow
Crossbow Pistol Crossbow pistol and small spring gun
Throwing Weapons Throwing knife, throwing axe
Sling Sling, staff sling
Blowpipe Blowpipe
Artillery Bolt — and stone throwing war engines
Firearms Gunpowder weapons
Fist Weapons Gauntlet, knuckle-duster, hook, strangling scarves, wires, etc.

For a full description of the different specialist weapons and any special effects
they may have see the Combat Section.

Specialist Weapon

While Lorkoth Slept litbulbs